ThinqDigital Adobe Authorized Training
ThinqDigital  Adobe Authorized Training

Flash Foundations (2-3 days)

Flash Foundations is an introductory course for designers and budding developers new to the Flash environment. In this course, students will produce an engaging interface using text, graphics, animations, video, and sound. Flash Foundations focuses on the essentials, and emphasizes best practices throughout the course.

This course is for beginners: designers and developers new to Flash who want to learn the interface and commonly used features. To gain the most from this class, students should:

  • Be familiar with Windows or Mac OS X
  • Be familiar with the Web and its terminology

Course Length
2 or 3 Days

Course Objectives:
By the time students are finished with this course, they will be able to:

  • Create a Flash Document and set up a Flash document
  • Import and create graphics
  • Use Flash drawing tools
  • Create and use symbols
  • Produce Motion and Shape animations
  • Use Script Assist and Behaviors to add simple interactivity
  • Import Sound and Video
  • Publish a Flash Document in one of several formats

 Course Outline

  1. Getting Started
    Introducing Adobe Flash Professional
    Why Use Flash?
    What's New in Flash?
    Flash, Flash Player, or Flash Lite?
    File Types Associated with Flash
    Caution: Player Required!
    Beyond Flash
  2. Understanding the Interface
    Exploring the Welcome Screen
    Interface Overview
    Exploring the Tools Panel
    Working with the Panels
    Exercise 1: Creating a New Custom Keyboard Shortcut Set
  3. Using the Drawing and Color Tools
    Drawing Tools Defined
    Lines, Strokes, and Fills Defined
    Exercise 1: Drawing with the Pencil Tool
    Exercise 2: Using the Oval and Rectangle Tools
    Exercise 3: Using the Brush Tool
    Exercise 4: Modifying Lines and Shapes
    Exercise 5: Modifying Strokes and Fills
    What Is the Color Panel?
    Understanding the Flash Drawing Models
    Exercise 6: Using the Merge and Object Drawing Models
    Exercise 7: Grouping Objects
    Exercise 8: Creating Gradients
    Exercise 9: Drawing with the Pen Tool
    Exercise 10: Modifying Paths
  4. Animating in Flash
    Understanding How the Timeline Works
    Exercise 1: Setting Document Properties
    Understanding Keyframes and Frames
    Exercise 2: Creating Frame-by-Frame Animation with Keyframes
    What Is the Frame Rate?
    Recommended Frame Rates
    Exercise 3: Inserting and Deleting Frames
    Exercise 4: Copying and Reversing Frames
    Exercise 5: Using Onion Skinning
    Exercise 6: Testing Movies
  5. Shape Tweening
    What Is Shape Tweening?
    Exercise 1: Shape Tweening Basics
    Exercise 2: Using Shape Hints
    Exercise 3: Creating Multiple Shape Tweens
    Understanding Layer Properties
  6. Creating Symbols and Instances
    Understanding the Symbol and Instance Structure
    Symbol Naming Conventions
    Important Timeline Vocabulary Terms
    Exercise 1: Creating Graphic Symbols
    Exercise 2: Creating Symbol Instances
    Exercise 3: Editing Symbols
    Exercise 4: Editing Symbol Instances
    Using Color Styles
    Exercise 5: Animating Graphic Symbols
  7. Filters and Blend Modes
    What Are Blend Modes?
    Blend Mode Basics
    Exercise 1: Working with Blend Modes
    What Are Filters?
    Exercise 2: Working with Filters
    Exercise 3: Colorizing a Grayscale Image
  8. Motion Tweening and Timeline Effects
    Shape Tweening vs. Motion Tweening
    Exercise 1: Understanding Basic Motion Tweening
    Exercise 2: Using Tweening Effects
    Exercise 3: Editing Multiple Frames
    Exercise 4: Using a Motion Guide
    Exercise 5: Using the Custom Ease Controls
    Exercise 6: Animating Text
    Exercise 7: Using Timeline Effect Assistants
    Exercise 8: Animating with the Blur Filter
    Exercise 9: Animating with the Drop Shadow Filter
  9. Working with Bitmaps
    Understanding the Benefits of Bitmaps
    Understanding Compression in Flash
    Exercise 1: Importing and Compressing Bitmaps
    Exercise 2: Importing Bitmap Sequences
    Exercise 3: Converting Bitmaps to Vectors
    Exercise 4: Using Basic Masking
    Exercise 5: Using Animated Masks
    Exercise 6: Animating Bitmaps
  10. Buttons
    Understanding Button States
    Understanding Button Types
    Exercise 1: Creating Rollover Buttons
    Exercise 2: Creating Rollover Buttons with Text
    Exercise 3: Duplicating and Aligning Buttons
    Exercise 4: Adding Sound to Buttons
    Exercise 5: Creating Invisible Buttons
  11. Movie Clips
    What Is a Movie Clip?
    Exercise 1: Creating a Movie Clip
    Exercise 2: Using Animated Graphic Symbols Versus Using Movie Clip Symbols
    Exercise 3: Creating an Animated Rollover Button
    Exercise 4: Putting an Animated Rollover Button into Action
  12. ActionScript Basics
    Using the Actions Panel
    Introducing ActionScript 3.0 Elements
    Exercise 1: Controlling the Timeline
    Exercise 2: Controlling Movie Clips
    What Is Dot Syntax?
    Exercise 3: Using Conditional Statements
    What Is the URLRequest Class?
    Exercise 4: Using the navigateToURL Function
    What Are Frame Labels, and Why Use Them?
    Exercise 5: Creating a Pop-Up Menu Using Frame Labels
    What Is the Loader Class?
    What Is addChild?
    Exercise 6: Loading Movies Using the Loader Class
  13. Working with Text
    Understanding Text Field Types
    Creating, Modifying, and Formatting Text
    Exercise 1: Working with Static Text and Device Fonts
    Exercise 2: Using Small Type and Aliased Text
    Exercise 3: Loading Text into Dynamic Text Fields
    Exercise 4: Working with Dynamic Text and HTML
    Exercise 5: Working with Input Text
  14. Sound
    Exercise 1: Importing Sounds
    Exercise 2: Compressing Sound
    Exercise 3: Creating Background Sound with Sound Effects
    Modifying Sound Settings
    Exercise 4: Adding Sounds Using ActionScript 3.0
    Exercise 5: Controlling Sound with On/Off Buttons
    Exercise 6: Setting Compression for Narration
    Exercise 7: Synchronizing Sound to Narration Cues
    Exercise 8: Controlling Animation and Sound with Stop and Play Buttons
  15. Components and Forms
    What Are Components?
    Working with Components
    Exercise 1: Creating a Form
    Exercise 2: Configuring Components
    Exercise 3: Modifying ActionScript 3.0 Component Skins
    Using Adobe Flash Exchange
  16. Video
    Importing Video into Flash
    Understanding On2 VP6 and Sorenson Spark Video Compression
    Using the Flash Professional Video Features
    Using Adobe Flash Video (FLV)
    Exercise 1: Importing Video
    Exercise 2: Controlling Video with Stop and Play Actions
    Exercise 3: Controlling Video by Targeting Frame Labels
    Exercise 4: Editing Video
    Exercise 5: Using the Flash Video Encoder
  17. Publishing and Exporting What Types of Content Can Flash CS3/4 Publish?
    Exercise 1: Using Flash with HTML
    Exercise 2: Creating Projectors
    Exercise 3: Modifying Projectors with FSCommands
    Knowing When to Publish and Export
    Exercise 4: Exporting Image Files
    Learning More About the Publish Settings
    Saving Publishing Profiles
    Optimizing Movies
  18. Putting It All Together
    Exercise 1: Understanding the Big Picture
    Exercise 2: Examining the Timeline
    Managing Layers
    Organizing the Library
    Exercise 3: Investigating the Library
    Exercise 4: Using the Movie Explorer
    What Is a Preloader?
    Exercise 5: Building a Preloader
    Exercise 6: Printing from the Project File
    Setting Layout Options
    Exercise 7: Printing from the Flash Player
    Exercise 8: Creating Draggable Movies
  19. Integration
    Importing Vector Files
    Exercise 1: Importing Fireworks Content
    Exercise 2: Integrating with Dreamweaver
    Exercise 3: Importing Illustrator Content
    Exercise 4: Importing Photoshop Content
    Exercise 5: Creating Accessible Content


We're sorry. We currently do not have that class scheduled. Please contact us at 913-393-9856 or via e-mail if you are interested in this class.