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November 17 -19 , 2010
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Flash Catalyst CS5 Foundations

Description
Flash Catalyst CS5 Foundations is an introductory course for designers and developers who want to create rich application interfaces and interactive content without authoring a single line of code. Examples include interactive ads, product guides, design portfolios, microsites, datacentric rich Internet applications (RIAs), and more.

Audience
This course is intended for any designer who produces interactive content for the web or desktop. You will have more success with Flash Catalyst if you are already familiar with Adobe Illustrator, Adobe Photoshop, or Adobe Fireworks, and have a basic understanding of structuring artwork using layers and groups.

Course Length
3 Days

Course Objectives:
By the time students are finished with this course, they will be able to:

  • Create a Flash Catalyst document and set up a Flash Catalyst document
  • Import graphics from Photoshop, Illustrator and Fireworks
  • Import Sound and Video
  • Convert artwork and other assets into interactive components, such as navigation buttons and scroll bars
  • Define the different states, or views, of your application
  • Add interactions used to transition from one page or component state to another, link to a website, or control animation, video, and sound effects
  • Add smooth transitions, 3D animation, and other special effects
  • Publish your project to the web or as an Adobe AIR desktop application

 Course Outline

  1. GETTING STARTED
    Prerequisites
    Installing Flash Catalyst
    Optimizing performance
    Checking for updates
    Flash Player version
    Additional resources
    Adobe certification
  2. GETTING TO KNOW ADOBE FLASH CATALYST CS5
    Lesson Overview
    About Flash Catalyst
    Is Flash Catalyst the right tool for you?
    Key features
    Additional benefits for designers
    Flash Catalyst design workflow
    Opening a new Flash Catalyst project
    Finding your way around
    Design workspace
    Code workspace
    Opening an existing Flash Catalyst project
    Exploring the Design workspace
    Moving around the workspace
    Adjusting panels
    Zooming the artboard
    Panning the artboard
    Previewing a project in a browser
    Getting Flash Catalyst Help
  3. PREPARING, IMPORTING, AND PLACING ARTWORK
    Lesson Overview
    Preparing a design document
    Choose your design application
    Plan the structure of your application
    Group complex objects
    Flatten artwork with filters and effects
    Name everything
    Embed images in the design document
    Manage fonts when sharing files
    Identify duplicate component assets
    Set component properties in Flash Catalyst
    Create sample artwork for a list of images or text
    Hide, show, and lock layers
    Exporting an FXG file from Adobe Fireworks
    Importing artwork
    Import a design document
    Import additional images
    Position images in the artboard
    Optimizing artwork
    Optimize artwork
  4. MANAGING THE LIBRARY
    Lesson Overview
    Viewing the Library panel
    How do assets get into the Library panel?
    Add assets to the Library panel
    Preview files in the Library panel
    Deleting assets from the project
    Compressing images in the Library panel
    Renaming project assets
    Using assets in the Library panel
    Sharing project libraries
    Export a library package
    Import a library package
  5. MANAGING LAYERS
    Lesson Overview
    Exploring the Layers panel
    Expand and collapse layers
    Show and hide layers
    Lock and unlock layers
    Grouping objects
    Renaming objects in the Layers panel
    Optimizing complex groups
    Adding and deleting layers
    Stacking artwork using layers
  6. WORKING WITH PAGES AND STATES
    Lesson Overview
    Page and component states
    Duplicating and modifying page states
    Save time by duplicating page states
    Give page states descriptive names
    Show and hide artwork in each page state
    Adding and deleting states
    Add a blank page state
    Add objects to blank page states
    Delete objects from specific states
    Delete page states
  7. CREATING INTERACTIVE COMPONENTS
    Lesson Overview
    The building blocks of RIAs
    Components
    Interactions
    Using wireframe components
    Add and modify wireframe buttons
    Add wireframe text input fields
    Add wireframe radio buttons
    Add a wireframe check box
    Add wireframe scroll bars
    Converting artwork to built-in components
    Convert artwork to buttons
    Create a reusable navigation button
    Enable and disable buttons
    Create next and previous buttons
    Create a custom toggle button
    Convert artwork to scroll bars
    Work with text
    Create a scroll panel from artwork
    Creating custom components
    Adding interactivity
    Add page navigation
    Create conditional interactions
    Link to external content
  8. CREATING TRANSITIONS AND ACTION SEQUENCES
    Lesson Overview
    Transitions and action sequences
    Inspecting default transition effects
    Adding smooth transitions
    Fine-tuning transitions
    Adjust transition duration
    Change transition timing
    Ease transitions
    Adding and changing effects
    Swap one effect for another
    Add multiple effects to the same object
    Adding action sequences
    Add an action sequence interaction
    Edit an action sequence in the Timeline
    Flash Catalyst helper effects
  9. ADDING AND CONTROLLING VIDEO AND SOUND
    Lesson Overview
    Preparing video for the web
    What is encoding?
    What is a video codec?
    How do I encode my video?
    Importing and previewing video and sound
    Import video and sound
    Preview video and sound
    Adding video to an application
    Add video to the artboard
    Set video player properties
    Controlling video playback
    Attach controls to the video
    Add interactions to control video playback
    Reset the video after playing
    Adding sound effects
  10. INTEGRATING SWF CONTENT FROM OTHER CREATIVE SUITE TOOLS
    Lesson Overview
    SWF files
    Creating SWF files for Flash Catalyst
    Using SWF files in Flash Catalyst
    Adding SWF files to Flash Catalyst
    Import a SWF file to the artboard
    Preview a SWF animation
    Controlling the playback of SWF files
    Play or stop a SWF file
    Play the SWF movie from a specific frame
    Adding a SWF file to a component
    Position a SWF file
    Add effects to play the animation
  11. DESIGNING WITH DATA
    Lesson Overview
    Flash Catalyst data lists
    A list is not always a list
    What is design-time data?
    Preview a data list
    Creating a Data List component
    Design a sample record
    Convert the sample record into a Data List component
    Define the repeated item
    Setting data list properties
    Size and position the bounding box
    Edit the repeated item layout
    Edit the repeated item states
    Using design-time data
    Replace design-time images
    Edit design-time text
    Add and delete design-time data
    Add and remove elements in the repeated item
    Using a wireframe data list
  12. DRAWING AND EDITING ARTWORK
    Lesson Overview
    Flash Catalyst drawing tools
    Using the rulers, guides, and grid
    Show and hide rulers
    Edit grid and guide settings
    Set guides for precise drawing
    Drawing basic shapes and lines
    Preview a drawing example
    Draw rectangles
    Draw rounded rectangles
    Draw ellipses
    Draw basic lines
    Changing stroke and fill
    Change the fill color
    Change stroke color and weight
    Add and modify gradient fills
    Grouping and transforming
    Group objects
    Transform shapes
    Size and position objects
    Applying and removing filters
    Add and modify a bevel
    Add and modify a drop shadow
    Round-trip editing with Adobe Illustrator and Adobe Photoshop
    Launch and edit in Adobe Illustrator
    Download and install the Adobe FXG extensions for Photoshop
    Launch and edit in Adobe Photoshop
  13. PUBLISHING A PROJECT
    Lesson Overview
    Delivery options
    Publishing your application
    Accessibility
    Embedding fonts
    Before you publish
    Publish to SWF
    Viewing the published files
    Publishing to the web with Adobe Dreamweaver CS5
    Create a local root folder and site structure
    Connect to a remote site
    Upload files
  14. EXTENDING YOUR PROJECT USING ADOBE FLASH BUILDER
    Lesson Overview
    Adobe Flash Builder
    Extending the application
    Bind components to a data source
    Create, Read, Update, and Delete (CRUD)
    Provide a keyword search
    Collect user input
    Use sliders to set values
    Create printer controls
    Exploring designer-developer workflows
    Linear workflow
    Iterative workflow
    Preparing files for a developer
    Meet with your development team early
    Use data lists and design-time data
    Name everything
    Delete unused assets
    Opening a Flash Catalyst project in Flash Builder
    Review the final Flash Catalyst project file (FXP)
    Import the FXP into Flash Builder
    Import an edited FXP file into Flash Builder
    Compare and integrate code between projects
    Importing a Flash Catalyst library file (FXPL)
    Import the FXPL
    Associate the FXPL with your application