Fast Track to Authorware 7 (3 days)
Description
Fast Track to Authorware is designed to teach a wide range of instructional designers and developers to create interactive multimedia applications using Authorware. The course covers all the Authorware Icons, focusing heavily on building the full spectrum of interactive structures, including menus, buttons, hot spots, hot objects, drag and drop responses, and free text entry. Issues of tracking users and creating scored assessments are explored. The course also provides best practices strategies for efficient development and effective design. Authorware's new One Button Publishing is used to easily prepare applications for seamless delivery via the Web or CD/LAN.
Topics
- Introduction to Authorware
- Using the Display, Wait, and Erase Icons
- Creating and moving graphic objects
- Importing media (graphics, sounds, movies)
- Creating interactions
- Creating hot spot responses
- Authorware system variables
- Media libraries
- Creating text entry responses
- Creating time limit and tries limit responses
- Creating hot object responses
- Creating target area responses
- Creating conditional responses
- Using the framework and navigate icons
- Inserting Flash objects
- Hypertext
- Using Authorware models
- Decision icon branching
- Introduction to Authorware functions
- Publishing Authorware applications
Prerequisites
To gain the most from the class, you should:
Have experience with the Windows operating system
Be familiar with common design features and terminology of interactive multimedia
applications
Course Outline
Unit 1: Introduction to Authorware
- Design & Presentation Window
- The Icon Palette
- The Tool Bar
- Controls
- Design Window Shortcuts
Unit 2: Using the Display, Wait, and Erase Icons
- The Display Icon
- Sequencing & Separating Icons
- The Toolbox
- The Wait Icon
- The Erase Icon
- Using the Text Tool
- Aligning Objects
Unit 3: Creating and Moving Graphic Objects
- Using the Drawing Tools
- The Inspectors
- Using the Motion Icon
- Types of Motion
- Direct to Point Motion
- Path to End Motion
- Motion Icon Settings
Unit 4: Importing Media
- Importing Graphics
- Graphic File Formats
- The Sound Icon
- Importing Sounds
- Sound File Formats
- Concurrency
- Synchronizing Sounds
- Link vs. Embed
- The Digital Movie Icon
- Loading a BMP Sequence
- Digital Movie Formats
- Storage of Movies
Unit 5: Creating Interactions
- Key Components of Interactions
- How They Work
- Common Interaction and Response Settings
- Response Types
- Using the Button Library & Editor
Unit 6: Creating Hot Spot Responses
- Key Components of Hot Spots
- Advantages
- Design Tips
Unit 7: Introduction to Authorware System Variables
- The Variables Dialog
- Assigning a Value to a Variable
- Displaying a Variable on the Screen
- Controlling Buttons with Variables
- Storing Calculations
Unit 8: Media Libraries
- Adding Content to a Library
- Changing Content
- Updating Links
- Advantages of Using Libraries
Unit 9: Creating Text Entry Responses
- Key Components of Text Entries
- Customization Options
- Variations in Responses, Wildcards
Unit 10: Creating Time Limit and Tries Limit Responses
- Key Components of Time Limits
- Key Components of Tries Limits
- Useful Applications
Unit 11: Creating Hot Object Responses
- Key Components of Hot Objects
- Aligning Graphics
- Advantages of Hot Objects
Unit 12: Creating Target Area Responses
- Key Components of Target Area Responses
- Procedure for Building Target Areas
- Benefits of Target Area Interactivity
- Applications of Target Areas
Unit 13: Creating Conditional Responses
- Key Components of Conditional Responses
- Conditional Expressions
- Applications of Conditional Responses
Unit 14: Using the Framework and Navigate Icons
- Key Components of Frameworks
- Navigation Properties
- Displaying a Framework-related Variables
- Benefits of Framework Structures
Unit 15: Inserting Flash Objects
- Inserting a Flash Movie
Unit 16: Adding Hypertext
- Key Components of Hypertext Structures
- Best Procedure for Building Hypertext Interactivity
Unit 17: Using Authorware Models
- Key Components of Models
- What the Difference? Models vs. Libraries
Unit 18: Decision Icon Branching
- Key Components of Decision Branching
- How it Works
- Decision Icon Properties
- Branching Options
- Path Properties
- Flow Line Cues
Unit 19: Introduction to Authorware Functions
- The Functions Dialog
- Using System Functions
Unit 20: Publishing Your Work
- Packaging Files
- Guidelines
- Packaging for Web Delivery
- Embedding the File in an HTML Page
- One-Button Publishing
- Designing for Web Delivery